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“My dear, I write to you with a Heavy Heart. I write to you with an Aching Soul. I write to you in a State of Sorrow. I write because, as I regret to inform you, a kith has been slain. A mutual acquaintance of ours has passed, as the saying goes, Beyond the Veil. There is, I am furtherly Mournful to announce, some strangeness regarding the Manner, Situation, and Circumstance of the Death. Your presence is Therefore Requested at the C    d   B      , with all possible speed, to aid in the resolution of this mystery...”


I Regret to Inform You, A Kith Has Been Slain is a supplement for Wanderhome, bringing whodunits, strange murders, and eerie mysteries in strange old houses to the land of Hæth.  It includes:

- Two new playbooks (the INVESTIGATOR and the CORPSE)

- Six  new natures  (Lodge, Manor, Venue, Opening, Hotel, Train)

- Six  new  traits (Guilty, Toothless, Investigative, Cynical, Haunted, Hostile)

-  And some general thoughts on how we can play mysteries well in Wanderhome.

I Regret to Inform You, A Kith Has Been Slain is words-only, for now, with no  art and not that much layout work. That might be something I put in at some point,  but for now it is what it is.

Wanderhome is copyright of Possum Creek Games Inc. I Regret to Inform You, A Kith Has Been Slain is an independent production by Che and is not affiliated with Possum Creek Games Inc. It is published under the Wanderhome Third Party License.

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In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

I Regret to Inform You, A Kith Has Been Slain.pdf 173 kB

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Comments

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I am not a superfan of Wanderhome, that peaceful role-playing game whose sessions consist in rural romps (not that this is in the least a criticism: the game lacks a bit of adversity for my taste, but I understand very well the deserved success it has had). This little unofficial supplement could make up for what I miss, since it proposes to organize a murder mystery in the universe of Hæth, and my goodness, the two genres seem to marry surprisingly well! Besides this nice idea of marriage (which is already enough for a free supplement), the document proposes some inspiring places and especially the opportunity for a player to play the dead man through flashbacks and objects emotionally linked to him, which seems to me an excellent idea that I would like to steal to set up a similar atmosphere in another setting...